• I seem to be getting into a habit of being captured by serial killers. This time I found myself cuffed to the floor in a pitch black room. The killer would return soon, and I’d need to escape to avoid the Total C […]

  • A circus master was looking for new acts to replace the recently departed magician, sharpshooter, clown, and strongman. We agreed to an audition – but would we regret joining this Circus?
    General D […]

  • A mysterious library. Portals to literary worlds. A ticking clock. And a mysterious name: Ex Libris.
    General Details
    “Ex Libris”
    Next Level Escape, 37 Bligh Street, Sydney
    75 minutes
    2-6 players all […]

  • It was time to save a life. The woman was in a coma after a car accident, and it was up to us to save her. To do so we would travel into her memories to find the most precious of them all, her subconscious […]

  • Clutching our LAPD badges to our chest, we chased down our latest lead in a serial killer case. They’d left behind clues… almost as though they were trying to get caught. Would we find them in The Cab […]

  • Munich, 18 February, 1943. The White Rose anti-Nazi group is under threat. The Nazis have arrested Hans and Sophie Scholl, two important members, and it is only a matter of time before they find the basement […]

  • We were down in Sydney recently checking out a gallery exhibition at The Wade Gallery. Asked to steal the famous painting The Fat Dragon, we waited until closing time to begin a dramatic Art Heist.
    General […]

  • On tour in Egypt, you explore Tutankhamen’s tomb. The door slams shut behind you – trapped! Can you escape The Pharaoh’s Tomb?
    General Details
    “The Pharaoh’s Tomb”
    Kosmos, Exit: The Game series
    60 minutes […]

  • After winning a health package for Foxcrest Retreat, we found ourselves trapped! Could we uncover the Secret of Dr Gravely’s Retreat?
    General Details
    “Secret of Dr Gravely’s Retreat”
    ThinkFun, Escape the Roo […]

  • Oh no! The evil Professor Noside is doing something evil… as usual. Will you solve the mysteries of Squeek & Sausage to stop him?
    General Details
    “Squeek & Sausage”
    Space Cowboys, Unlock! series
    60 m […]

  • Wandering, lost, through the dark forest, we came across an eerie, silent house. We need a place to stay – we spend the night. But when we awaken the door is locked – we are trapped in the abandoned cab […]

  • 6 June 2006. Life was hard then. Suddenly: an opportunity. An advert in the paper. The lawyer Lou Cipher offers to fix your life – for a price. You sign on the dotted line. Years later, a dark cloud hangs over y […]

    • Yeah i think if they’re going to be that sneaky with hiding things, they need to make a mark or etching that catches someone’s eye. Can be subtle but at least have something there.
      hate tricky locks, such time wasters, makes us second guess and go over the working out of the answer, when we got it right the first time, but lock is just crap. Also there was a very unclear character for no reason, we had to call to clarify if we’re correct because of this 1 character which wasn’t clear what it should be and that stupid lock.
      Also 45mins and 1 clue is not cool. What happened to 60mins man!

  • We entered the old facility as part of a tour. The lights flicker… a creepy voice plays over the intercom. Do we have what it takes to escape The Asylum?
    General Details
    “The Asylum”
    Escape Manor, Lvl 4, 51 E […]

    • I really enjoyed the room but 6 people was too much for me. We lost track of who did what very easily. And the communication went downhill. It was good there was lots to do and i enjoyed the different puzzles involved.
      I really don’t like their 45min rule either, and thought the walktie talkie idea was a disappointment, spent time just to unlock something that should have been given to us.
      Needless to say, we didn’t get out :=(
      wish i could re-do.

  • The agency has asked you to investigate the laboratory of a genius chemist to find evidence of a truth serum he invented. Can you find The Formula and escape?
    General Details
    “The Formula”
    Space Cowboys, […]

  • It seemed like easy money. You volunteered for the experiment eagerly, but when you arrived the room was empty. Now you are trapped and must escape from The Secret Lab.
    General Details
    “The Secret Lab”
    Kosmos, […]

  • Your employer, a brilliant astronomer, recently fired his entire staff, becoming a recluse. He has not been seen for some time. You visit his home to see what has happened. Can you solve the mystery at the […]

  • A killer has captured you, locking you up in an asylum. You have only an hour to… Escape the Jigsaw.
    General Details
    “Escape the Jigsaw”
    Quest Room, 13 Cordelia St, South Brisbane
    60 minutes
    2-5 players a […]

  • Terrorists have plotted to blow up London! Even Scotland Yard’s finest aren’t good enough to find the final bomb’s location, so you’ll need to seek the help of the famous Sherlock Holmes and Doctor Watson. Unfortu […]

  • Subjected to illegal experiments by a mad scientist, we thought we were trapped forever. However, when a fellow monkey test subject gains superior intelligence and escapes, it leaves behind instructions to help us […]

  • After hearing of unethical experiments at Dr Irov’s Laboratory, our crack team of scientists entered to investigate and put an end to it. But little did we know that the experimental subjects had their own agenda […]

    • I thought I’d chime in with my 0.02AUD. I was also on the winning scientists team in Dr Irvov’s labratory.

      The major feature under discussion/playtesting is the battle mode, where as discussed above, as soon as one team completes the room, the game is over for the other team. After some reflection, I’m not sold on the idea of battle mode. The winning team does get a slightly better experience, but for the losing team, it ends up with there being puzzles that you will never get to experience the joy of solving.

      I have a pet theory that the ideal number of people to have in an escape room is the minimum number of people for which your team will escape. Which is of course a number that you don’t know ahead of time, and depends on how parallelisable the structure of the room is. This room takes 2-6 people – with 2 it would be very difficult to escape and should only be attempted by the best hunters. With 5-6 it is clearly very doable/easy, as evidenced by our time.

      I don’t think I can add too much to the review above. This is very clearly the best escape room I’ve experienced in Brisbane so far (having done Missing Missy at Solve and Unlock, and Bomb at Government House at Escape Hunt), which gives me confidence in returning for their other rooms.

      rating: A.

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